I'm coming to a weird place in
Sylv Vol II right now, which is to say, the end - which is to say, not at all the end, but about halfway through in terms of wordcount, but almost the end narratively speaking, which is to say...
Let me explain.
The first full draft of anything like
Sylvestus was one 250,000 word novel. Looking at it even then, I knew that it
wasn't one novel, though. I write big, and I do believe that there are other stories which could work at that size, but that wasn't the case for
Sylvestus. There were too many plot arcs which required too much space and too many resolutions; the entire first 100,000 words were just
setting up characters and plots, and while that's fine for Victor Hugo, it's not something I'd be willing to send out into the world; meanwhile, the last 70,000 words was just
endings endings endings. No, Sylv was meant to be two novels, so there lay the challenge even before I could start writing
Vol I: figuring out how to make that happen.
There was a neat point in the "main" plot which fell about halfway through that first draft, which gave me a starting point, but the rest of it couldn't simply be cut in half and tossed out as it was - like I say, that would be an entire book of character introductions and plot nuggets and then boom, tiger possession, author profile, come back for
Vol II. Given that I was so certain that it was
meant to be two novels, it was surprisingly damn hard to
actually make that the case; I didn't want it to feel like someone had just cut something bigger in half, like this was just a prologue to the
real story. I've read novels like that before, and rather than drawing me in and encouraging me to invest in a second purchase like the author/publisher intended, it just left me kinda disappointed and wanting my original money (and five hours of reading) back. Planning out
Vol I and
Vol II was the most work I've ever put into actually planning story beats in a decade,
and it never worked out well for me then. But I knew I had to, and I put in the hard slog of... Like, bad drawings of mountains with vague plot points written on them (idk, we did that in year 5 i think?) and spider diagrams linking plots and characters together, and in the end, bullet point lists, because my brain just
really likes bullet point lists, they make things
go better. I don't know how much good that actually did, but it at least got me the skeleton of a story:
Vol I.
Writing that fucking thing was
difficult, y'all.
In some ways, I was going over old territory, and that made it boring. I was re-writing. I tried to copy-paste the bits that could stay the same, but hated my writing from the year before. Alternately, I was completely changing some things, and that was scary. I was either forging new ground with new characters, characters on a completely different angle, plots happening fifty chapters earlier than previous, and all of that was difficult; or I was going over old ground but vaguely trying to make it "better", which was boring (and difficult). Which makes writing
Vol I sound horrible, which isn't entirely accurate because I definitely enjoyed it at points, but... Yeah. Sometimes it sucked.
The bits that didn't suck? Those made it worth it. There are two significant sections which are
completely new to
Vol I from the original story, and those were alternately the most difficult and the most exciting. One was the resolution to a plot arc that had been too rushed and crammed between others in the original draft to get the space it deserved; the other was a large section building on a plot which largely belonged in
Vol II, but in being set up this way in
Vol I, allows that anticipation to grow from the first book. Does that make sense?
Entering spoiler territory for Sylvestus Vol I: The Fall.
So much of the original draft happened in the second half. Yet so much of the "boring set-up of plots and introduction of characters" in the first half
still had to happen.
Chapter one: Sylv steps off the boat. In the original draft, he spends ten chapters just walking around town introducing himself to the powers that will become huge players throughout the book. It was fifteen chapters before Lavi was introduced. Thirty before Nahvo'que is mentioned. I look at that stuff and I'm like,
What's even happening
in that!? But what's happening there was important enough to 2016 me to spend 100,000 words on it, so I spend days combing through the mush, trying to find the important plot nuggets, digging out shinies that had become buried and forgotten in the trash. Sylv is clever. More clever than me and more clever than the reader. Characters that are mentioned off-handedly in chapter three become the hinge point of chapter sixty. His plans are abstract and should never be clearly defined: there must always be the sense that he's thinking three steps ahead of both the person he's talking to and the reader. The sensible thing would have been to write all these things and plots and names down in an index I could reference when I needed it... But if I do that, I want to like, rip out my eyeballs and scream for a thousand centuries and throw myself into the ocean. I don't know what the curse is, but I
can't write that stuff down in neat columns, it just
stops the story working. Trust me, I've tried, and it
ruins me. This is especially relevant for Sylv: if I try to nail down every second of every one of his plans, it won't work, because he's cleverer than I am. You just have to throw it to him, hold it in your mind, and let it fall into place. So, while I'm studying for a Zoology degree, taking a leading role in a society, rehearsing for shows, volunteering, forging a mess of a social life, drinking too much, and managing severe mental illness, I'm also combing through all this trash I wrote finding the important nuggets and storing them exclusively in my brain and trying to force them into a coherent story.
All of the
important stuff in that 100,000 words has to happen, but I have to figure out what that important stuff is, and the trick is, it doesn't have to happen sequentially.
Chapter one: Sylv steps off the boat. In three chapters, he's not only introduced himself to the powers, he's already cracking deals with all of them, setting up the inevitable triple-betrayal he will play, and he's also meeting characters he didn't previously meet until forty chapters in. Lavi swings into chapter six, Nahvo'que is there one chapter later, but surprise! He's actually been there since chapter four, if you were paying attention. There can be no fluff and filler; every moment spent on characterisation must also be building plot, every seeming pause to take in the scenery contains details that will be important later, and right from the start, the
tension is building. Chapter one:
Sylvestus Atrox Nigrum would die on this island. Nothing Sylv hadn't done before.
That's it.
That's the key to the story. There's the hook for the reader. Keep that tension. Don't let it drop. A huge cast of characters, keep them coming, keep the tension high, introduce more plates, keep them all spinning.
It's clever. It's working. It's not perfect, it'll still take months (and it turned out actually to be years) of editing, but the story is forming.
Y'ALL. It was fucking difficult.
But it worked. Eventually.
Sylvestus Vol I: The Fall is done, and it's not just the first half of a chopped-up big story, it's not just a prologue, it stands on its own while maintaining arcs which have yet to be resolved, links to the second story in the saga.
Crack your knuckles. Work on
Scavengers for a bit. Do some shitty promo videos for facebook.
Start
Vol II.
And actually? Surprisingly fucking easy in comparison.
Not easy, because it's writing a
novel, and not just any novel, but a
good one, and some would argue even more daunting, because it has to resolve
everything, it can't skate by on leaving some strings untied, it has to finish the story
perfectly, and this time it has
expectations, people
waiting for it...
But for me, really?
Easier than
Vol I. The simplest reason, I think, is that all the
good stuff of the original draft was in the second half. And while large sections of story were brought forward chronologically, those tended to be the ones which had been badly dealt with in the first place and needed the revamp. For instance, the betrayal and fall of Aemilius Germanus, the lecherous brothel-owner and rival to inn-owner and smuggler, Modius Capito. First draft, their feud lasts the entire story, but... Well... Not much really happened, until the end, when Sylv did his thing, no
Vol II spoilers, and then it was all resolved but actually not really, it was kinda shoved between two bigger resolutions from other plots, which is weird because Aemilius had been a huge player through the story so far but then he just kinda... Vanished. A quick "
also Aemilius was swindled out of his money and died penniless idk" footnote with a note to myself to flesh it out later.
If you've read
Vol I (and i fuckin hope u have bc otherwise what are u doing here, smh, this was marked as spoilers! buy the book and come back when u've read it), you're probably like, whuuuut, 'cos the betrayal and fall of Aemilius is
the entire. Main. Conflict. Of the second half of Vol I.
Yeah. Exactly.
All of that feud had to be condensed into
Vol I, and the tension had to be built properly, which meant a bunch of other little climaxes, and that involved tying other things together, bringing in new characters or fleshing out old ones, and the tension builds in the bathhouse scene and you don't know which one is going to be betrayed, you hope it's Aemilius but shit it might be Capito, how can you trust Sylv really, he's been driving Capito into the ground bullying Pulex, oh wait is THAT why that was mentioned two chapters ago, and there's the symbolism of the bathhouse when you think about Sylv's conversation with Velleius in chapter sixteen, and then even when it
does reach its climax, betrayal and double-betrayal and poison and honey-cakes, hey fuckos, remember, this story isn't about Aemilius, because it's not over yet: it's Nahvo'que time.
... Where was I?
Yeah, so like. All that stuff was new. And fun, but difficult, because it had to work and I was writing from scratch but also rewriting bad stuff, and making a full story with its own resolutions out of... You get the idea.
Then there's
Vol II.
Starting it was difficult, because effectively I'm doing the opposite of
Vol I: then, I had to make 100,000 words of
beginnings into a cohesive, quality story; now, I'm turning 70,000 words of
endings into a cohesive, quality story. And wait a second, that's only 170,000 words, what about the other 80,000!?
I don't know. I don't know what happened to them. They're in there somewhere. There's so much.
There's stuff in
Vol I - plot resolutions - that didn't happen until the end of the original draft. In novel-time, we're talking that if it starts at the beginning of October, this stuff wasn't happening until the next August: when
Vol I is published, that stuff - for example, the betrayal of Aemilius - is happening in February. I can't just look at the original draft and pick up where I left off when I finished that story, because although the "main plot" midpoint and ending of
Vol I (tiger possession ajayi sacrifice partially freed nahvo'que) happens at the beginning of March, the
next chapter in that draft is something that
can't happen in March because it comes after something that in my new story-beat plan isn't going to happen until like May...
Oh, yeah, and the Romans only had nine 28-day months in their calendar, and we literally don't know what they did with the remaining hundred-or-so days. Some historians claim they
did have three more months we just lost them. Some think they just kind of universally went into a seasonal depression through winter and stopped having months then picked them up again in March. Some claim this caused the invention of leap years. Some claim Julius Caesar fixed it by introducing three more months. Or made it worse! Apparently, even after he fixed the calendar, the calendar-keepers just fucked up for like fifty years before they noticed and fixed it again! If I stick with the canon of
Vol I by keeping Sylv set in 43 AD, then some historians claim February doesn't exist yet, but I already mentioned it and the book is published now and oh fuck oh shit what am i doing oh no i can't do this what am i doing why am i what's happening fuck-
... Soooooooooooo, the draft of the first few chapters of
Vol II is kind of weak at the moment, because it is just kind of "fuck me i don't know just start writing and the plot will happen". Which, to be entirely fair, did work. We start by picking up one of the plot threads that got left hanging at the end of
Vol I, then quickly introduce an entirely new one (actually, the new one gets introduced in that first chapter, but it's one of those subtle clever ones ssshhhh), aaand we're moving.
It moves
fast. And it still sucks sometimes and drags and some bits are rubbish and I'm just slogging through trying to get
something on paper I can edit and make good later - but compared to
Vol I, it's literally a dream. Why? Because I'm almost exclusively going over old territory, and that old territory is
good. Unlike with
Vol I, I no longer have the desire to copy-paste old bits, even the bits I thought were good at the time; too much has changed, there's too many small details that can be lost and my writing has evolved too much. But I have the beats clearly planned out, and it gives me something to hold onto. It's the closest I've come to having a written-out plan of the story structure - except that sitting down in advance and writing down every single thing that's going to happen
doesn't work for me, and the written-out story structure is actually a 250,000 word first draft, y'know.
I've gotten into a pattern writing
Vol II: I write ~7500 words in the space of three days as I hit a story beat, a plot climax or resolution, an event from the original draft I liked and have been looking forward to revisiting; and then I write ~2000 words in the space of three weeks as I slog through the connective tissue. The bulk of editing is going to be making sure that it doesn't feel like that for the reader, that the down-time is as enjoyable as the thrilling climaxes, and in making sure that the whole of
Vol II doesn't feel like leaping from peak to peak, but at least I'm moving through that first (or, I guess second) draft at a fair pace.
Some things are still taking me by surprise, in a good way; I tweaked one small thing, which is actually one huge thing, just yesterday re-writing an important scene. I did this because the story I am writing now is not the same story, for several reasons, that I wrote several years ago. Sylv is not the same person he was in that draft. I am not the same person writing him. It was a few lines, the fate of one character who has no bearing whatsoever on the story after the climax of their arc. And that difference was everything. That difference is why I love the story I am writing.
I always reach this point, really, toward the end of a story. I rarely start out with the end
planned (that just don't make a good story), but by about a third of the way through, I'll have the idea, and by two-thirds I'll have all the major beats between here and there planned out - in my head, if never on paper. I can skip through them, still hitting those hard-slog weeks, but otherwise leaping toward that conclusion, never letting it feel rushed, being respectful of the space it needs to grow, but nonetheless with my eyes set on the goal.
I've got that feeling now, which I guess just feels weird because I'm, in terms of expected word-count, about halfway through. And it won't be completely clear from here - I have no delusions about that. And when this draft is done, there's still hundreds of hours of editing to go, never mind formatting and publishing and promoting...
Ugh.
But
from my eight years of novel-writing, I am trying to learn to celebrate those victories for what they are: ding dang impressive victories, not just lame stepping stones toward the
real (unachievable) goal.
It's scary and it's introspective, especially in this ~globally uncertain time~. Sylv has been a huge part of me for so long, always will be, and I get a little clench of fear at the thought of... Letting him go. So in a sense, it's comforting to know how far I have to go yet.
But every chapter I write, I feel like I'm not only making progress, I'm
leaping forward. It's like, if I do another 2000 words today, then tomorrow I'll be closer toward that next big plot point, and that's, what, 15,000 words of content, and then a little filler to tie up those smaller points and introduce this nugget for the very last section, then we're onto
that plot point oh that one's my FAVOURITE, we're
so close to that, that'll be a lot to write but I'll blast through it, and then it's... Well, then it's
really the home stretch, because then it's just
that then
that then...
Then the end. Sylv's end. The first chapter is the epilogue, after all.
Sylvestus Atrox Nigrum would die on this island.
Nothing we haven't done before.